DGDecNV 2041
------------

Please read the release notes for important information about your registration
and license file!

This version adds multiple file open support, program stream support for
MPEG2, pulldown support for all video types, GPU cropping/resizing, and several important bug fixes.
Notably, when used with the Nvidia driver below, some issues with the
PureVideo deinterlacer are resolved. DTS audio support is added for program streams.
Support is added for pure interlaced VC1 (field interlace).

Most importantly, this version combines support for all three video types (AVC, MPEG2, and VC1)
into one index executable: DGIndexNV.exe. Note that I have not yet revised the
documentation to account for this merger, so the three previous user manuals are
still included.

You must install version 196.21 or later of the Nvidia driver (the latest version
is always preferred). Also, do not use any special version of nvcuvid.dll as previously shipped
with the NV tools. Use the one that is installed by Nvidia.

Warnings:
---------

1. Activation of a screensaver or standby mode may interfere with
proper operation of the NV tools. They should be disabled during
use of the NV tools.

2. Some Nvidia mobile drivers have not been updated to 191.07 driver version,
so D3D operation may be needed. This can be enabled in the indexers by setting UseD3D=1
in the INI file. For the CUVIDServer create a file called CUVIDServer.ini in the
same directory as CUVIDServer.exe and put this line in it:

UseD3D=1

But always use non-D3D operation if your adapter supports it. Try it first with
UseD3D=0 and if things are OK, keep it that way.

3. Some users of Win 7 have reported that the Save Project operation runs unusually slowly.
If you run into this, either minimize DGIndexNV during the Save Project operation, or kill
the Info window.

4. Use with Windows Remote Desktop is not supported.

Multiple Instance Support:
--------------------------

The DGMultiSource() source filter supports multiple instantiation, however, the number of
instantiations is limited by available memory on the Nvidia card. As always, more is better!

(C) Copyright 2009-2011, Donald A. Graft, All Rights Reserved